All Maps & Regions
Every region you can ride into — and most you can ride back out of. 7 combat maps plus the Saloon hub, from the starter frontier to the frozen north and the overgrown jungle.
Far Far West has 7 playable combat maps in Early Access, plus the Saloon hub town. Far West, Desert, and Canyon are available immediately, while Woodlands, Area 41, Far Far North, and the Jungle unlock through questline progression. Each region scales in difficulty from the beginner-friendly Far West to the endgame Far Far North and Jungle. Every map hides the same set of collectibles — 10 graves, 3 music disc fragments, and (on most maps) a secret mission that rewards a unique Joker Card. Bosses are drawn from a roster of four "Cryptic" contract targets rather than one fixed monster per region.
Unlock Progression

Far West
The Starting Frontier
Open frontier with saloons, train tracks, and dust. The easiest map and your first bounty zone — simple landmarks make it the best place to learn the ropes.

Desert
Scorched Badlands
Flat, sun-bleached sand broken by a few waterways. Home to Dr. Spark-Twist’s "Great Marauder Secret" questline, which unlocks Area 41.

Canyon
Psychedelic Gorge
A nighttime map of steep cliffs, narrow paths, and deep falls. Hosts Willy Billy’s questline (unlocks Woodlands) and a Mysterious Train Wreck.

Woodlands
Enchanted Forest
Grassy fields giving way to dense forest, with a Marauder-controlled tunnel through the middle. The first region you unlock through questline progression.

Area 41
Alien Research Zone
A government black-site of antennas, cannons, submerged houses, and wrecked ships. Solve the Symbol Code puzzle using monoliths gathered from four other maps.

Far Far North
Frozen Wasteland
A large snowy map of frozen lakes, a central mountain, and an active train on the railway. Hosts Trackman’s questline, which unlocks the Jungle.

Jungle
Tropical Overgrowth
Ropes, vines, geysers, ziplines, and dynamite caves make this the most movement-heavy map. The last region you unlock in the current Early Access build.

Saloon
Hub Town
The hub town — not a combat map. Rest, repair, and pick your next contract. Home to the Gunsmith, Weapons Vendor, skin shop, and the music disc record wall.
Frequently Asked Questions
How many maps are in Far Far West?expand_more
The current Early Access build has 7 playable combat maps: Far West, Desert, Canyon, Woodlands, Area 41, Far Far North, and Jungle. The Saloon is a non-combat hub town, and an eighth map (Hellfire) has been announced but is not yet playable. Three maps — Far West, Desert, and Canyon — are available from the start; the other four unlock through questline progression.
What is the best Far Far West map for beginners?expand_more
Far West is the easiest map and the best place to start — open terrain with simple landmarks makes it ideal for learning core mechanics. Desert and Canyon are also available immediately and step the difficulty up gradually.
How do you unlock new maps in Far Far West?expand_more
Far West, Desert, and Canyon are unlocked from the start. Woodlands unlocks after completing Willy Billy’s questline on Canyon. Area 41 unlocks after completing Dr. Spark-Twist’s questline on Desert. Far Far North unlocks after completing all three Mysterious Train Wreck quests (on Far West, Canyon, and Area 41). The Jungle is the last region — it unlocks after completing Trackman’s questline on Far Far North.
Who are the bosses in Far Far West?expand_more
Bosses are a roster of four named "Cryptic" bosses — Cryptic Necromancer, Cryptic Saloon, Cryptic Vulture, and Cryptic Train — that you face as bounty/contract targets rather than one fixed monster per region. The boss you fight depends on the contract you accept from the Sheriff.
Does Far Far West have interactive maps?expand_more
Yes — each region page on this site includes an interactive terrain map where you can toggle points of interest including graves, music disc fragments, ore spawns, secret missions, fast travel points, and loot chests.