FFW Early Access - UPDATE 1 - V644

Evil Raptor
Published On
May 14, 2026

Howdy y'all It's time for our FIRST GAME UPDATE that isn't just bug fixes We've been reading ALL of your feedback and hope that these new updates will make m

Howdy y'all!!

It's time for our **FIRST GAME UPDATE **(that isn't just bug fixes!)

We've been reading ALL of your feedback and hope that these new updates will make many of you very happy! Please keep the feedback coming, as it helps us make decisions on what to prioritise first for Far Far West.

First off, I want to remind y'all, if you encounter any Fatal Errors, are unable to launch the game, if you're dealing with a corrupted save, or are experiencing any other kind of technical problem, please take a look at this list of solutions before creating a new post

https://farfarwest.notion.site/help-me

If this list doesn’t help you, the fastest way to get help is by joining our Discord and asking for help in #support-help (We are also monitoring Steam Discussions, but at a much slower rate <3)

NOW LET THE PATCH NOTES BEGIN!!!

SYSTEM CHANGES, STABILITY & FEATURES---## PLAYER PROGRESS UPDATE

Our biggest change so far. While creating the Prestige system, we overshot the amount of grind needed to complete a Prestige. We feel it’s quite unfair to have to grind so much only to get a little more of your hero/weapons, so we’re reducing the grind by half. We’re in our first days of Early Access, but we believe that it’s not an excuse to have an extremely grindy system that takes out all the fun of leveling up. We’re confident we’ll have more and more content and features for you in the coming months to play and discover, so let’s enjoy what’s already here to the fullest!

Main weapons XP is increased by x1.5, all secondary weapons XP is increased by x2

Bow XP has been increased x1.3 (as it was already greatly increased last patch)

Hero XP has been increased x2

Joker Slots now unlock from level 1-100 instead of levels 1-50

We've offered you free levels so you don’t lose Joker Slots. Enjoy! 🙂

Since XP gains have been increased, this does not change the rate at which you unlock them.

Upgrade slots now unlock every 2 levels instead of 1 (Since XP has been doubled, this does not change the rate at which you unlock them)

Prestige: You can now unlock up to 6 bonus upgrade slots instead of 5

You can now Prestige hero and weapons up to level 15 instead of 10

JOKER INSTANCING

Many of you had issues in multiplayer lobbies with joker hoarding - players rushing to grab them the second they spawned - making the game unbalanced and just not fun. We were a bit reluctant to change the current system because doing so makes it harder to cooperate and share jokers. However, we found a solution to both instance jokers AND let you share them if you want to. We didn’t go with the “ping-to-share” approach because some jokers could spawn inside objects, making them uncollectible. Plus, since players are usually scattered around the map, we figured running all the way back to grab a single joker just isn’t fun. Enjoy! To balance this out, we’ve lowered the joker drop rate from enemies the more players there are in your group. We’ll see how this plays out and tweak things if needed! As always, we’re open to your feedback and will be keeping a close eye on how this update affects your games.

Jokers are now instanced

Players individually see their own jokers, and no other player can loot them.

When a joker drops, its rarity will be the same for everyone.

The joker droprate from enemies now scales based on the number of players: from x1 when playing solo, down to x0.5 in a group of 4. Other means of obtaining jokers haven't changed.

Jokers can now be shared

Open your minimap and click on a Joker on drop them, making them available for everyone in the game

A dropped joker cannot heal you or trigger the Hoarder Joker, to prevent infinite exploits

STABILITY-

Your save will now save properly after selecting a backup save

Fixed a bug that would let you join full servers when joining through Steam invites

Fixed a bug that would disconnect you from the host if you were not on the same network as the host

Hopefully, fixed backups that would not save properly

Fixed Intel AI fatal error crashes

Fixed a shader crash that could happen on Far Far North

Fixed freezes after you’ve killed an enemy or thrown a spell

FEATURES-

🐥🐷 You can now carry pigs & chickens in the lobby (AND DO MORE) 🐥🐷 (BEST THING OF THIS PATCH)

The Wishing Well can now give Jokers

You can now play the Piano emote!

BALANCE---## WEAPONS-

🔼 Bow

Base ammo: increased from 20 to 31

Bend Speed: max amount decreased from 16 to 8, effect increased from +5% to +10%

Ammo Bag: increased from +2.5% to +5%

🔼 Dual Revolvers

Base damage: increased from 9 to 11

🔼 Minigun

Fire Rate: max amount decreased from 16 to 8, effect increased from 2.5% to 5%

🔼 Main weapons prices: lowered from 500 to 300 Gold

JOKERS-

🔼 Shine Bright: Max equippable increased from 2 to 8 (is this really a buff?)

🔼 Helping Hand: Max equippable increased from 1 to 2

🔼 Swift Shot: now equippable on the Long Ranger and Leveredge

↔️ Medicard: adjusted from Mythic (4) to Fine (2), now gives a bonus +35HP instead of +50HP

↔️ Clutch: now equippable on the Dual Revolvers

🔼 Lazy: From 5% max ammo every 15 sec. to 10% max ammo every 12 sec. (Description now displays the effects)

↔️ Speedster: now available for Sheriff Stars

Overblast is an incredibly powerful Joker that initially slipped under the radar, providing a damage increase that was considerably higher than other Jokers of its tier, trivializing higher difficulties. This may seem like a harsh nerf on paper, but mathematically speaking, this still provides a 22% increase in a magazine's damage without clip size investment, comparable to similar options (two Lucky Strikes, or Consumer), and it only gets higher from there (up to 38%)! We understand this is likely to be discussion-worthy, and we'll be closely monitoring for feedback on this change.

🔽 Overblast: now takes 4 missing shots in the magazine for 1 extra pellet instead of 1

SPELLS-

🔼 Finger Guns: increased lasting time from 10 sec. to 15 sec.

🔼 Bubble: decreased cooldown from 50 sec. to 40 sec.

🔼 Contagion: decreased cooldown from 80 sec. to 70 sec.

🔼 Rescue: increased healing from 50 HP to 60 HP

🔼 Doll: decreased cooldown from 135 sec. to 110 sec.

🔼 Bandito: decreased cooldown from 120 sec. to 100 sec.

ENEMIES

The Cryptic Deadeye has divided the masses and led many bounty hunters to their demise. While a bunch of people seem to have gotten used to them, we still feel they’re a bit too oppressive, especially when playing solo. We’re also adjusting Deathrattles so that those slippery snakes aren’t quite as annoying, and increasing their visibility to allow for more counterplay.

🔽 Cryptic Deadeye:

No more than 2 Deadeyes can aim at you at the same time

The stagger duration has been increased from 1 sec. to 1.5 sec.

🔽 Cryptic Deathrattles:

Deathrattles now glow, making them easier to see

Deathrattles can no longer chain attack you, there is a 5sec cooldown between each attack

BUGFIXES---

Very minor bugfixes and tweaks are not listed

Fixed +50 bugs, including:

Image parts should no longer disappear during Trackman’s “The incomplete logbook” quest

Picking up an Energite shard at the same time another player does should no longer make player's hands disappear

Calling the horse when interacting with the climbing rope or zipline should not soft-lock interact anymore

Moving the snowmen parts around the Far Far North map should no longer soft-lock the secret

Shooting a Nuke Barrel with the bow should no longer make it fly all over the map

Players now drop the items they have in-hand when they disconnect to prevent objectives & quests soft-lock

Interacting with Ol’ Rufus while smashing a pumpkin will no longer cause the dialogue to get stuck on the screen

Spawning a new portal after imploding another one (throw a portal into another) no longer deletes the first existing portal

Melee attacks and drain damage now properly stagger the Cryptic Deadeye

Boomerang Lifesteal upgrade now works with the Cryptic Saloon

Sheriff Stars can now deal critical damage at the shooting range

Elec Portal allowing spells to be quadrupled instead of doubled has been fixed

Pistolero can now target Cryptic Saloon planks

Challenge “Collect a minimum of 30 Jokers in a single mission” should now properly work

Upgrade Draw Speed: now properly works with Sheriff Stars

Joker Lazy: now works in the shooting range and statistics can stack

Joker Second Wind: now properly revive when dying from a nuke

Joker Scavenger Star: now properly increases movement speed by +30%

Joker Jump Star: shooting at your feet with this joker equipped should no longer reset the jump counter

Joker Battlemage: now properly stacks when multiple instances are active

Joker Speedster: now properly grants the same bonus damage for ADS and hipfire

QUALITY OF LIFE----

The Gamba Machine is even more addictive than before

“Show Damage Numbers” option now applies correctly

Cryptic Snakes now glow

You can now ban players from entering your session (Use in “Current session” in the esc menu)

The mission selection map now shows locked maps and unlock conditions more clearly, and the map has been dezoomed

MISC----

Gambling Machine odds are now properly localized

Updated the Guitar Emote music

Updated Canyon map music

Updated Far West atmosphere

Updated Botanist, Dynamo, Pyromaniac, Shaman and Blackout Drinker Titles with new names

Username text now scales automatically in the Hero menu to prevent clipping off-screen

Improved French localization for the Overseer

Reported grammar & localization issues have been fixed

DLSS x4 is now available, upgraded DLSS to 4.5

Upgraded AMD FSR to 4.0

Added Vulkan support

KNOWN ISSUES----

Some players have reported crashes after the map has finished loading. We are investigating a fix for this asap

Possible memory leak issues when playing for several hours

Voice Chat not working properly

ROG Ally UI not working properly

Many more little bugs that will be fixed as soon as possible! Keep reporting issues if it’s not fixed in the new update!

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