Far Far West Co-Op Chaos — Infinite Cones, Giant Stacking, and Playing Chicken With Nukes

The best co-op moments in Far Far West: infinite cone spawning, size modifier stacking to become Godzilla, playing chicken with nukes, and the two-person magnet puzzle that tests friendships.
You know those games where you and your friends load in with the best intentions of actually completing the mission, but end up spending 10 minutes throwing infinite traffic cones at each other in the lobby? That's Far Far West co-op in a nutshell. And honestly, it might be the best part of the game.

The Cone Zone
Before we even start the mission, we discovered something important: you can spawn infinite cones. There's no limit. You just go to the hat guy, grab cones, come back, and throw them everywhere. The saloon floor was literally drowning in cones.

"Hey guys, it's the cone dumb boy and today we're going to be coning."
We filled the entire room. When someone opened the door, cones came pouring out like a ball pit catastrophe. The bone cone zone. The cone zone.
Playing Chicken With a Nuke
Right off the rip after dropping in, there was a nuke in the distance. Natural question: can we play chicken with it?

"Oh, let's see who gets BLOWN UP FIRST."
Spoiler: there was no chicken phase. It was just instant annihilation. Zero runway. You run at the nuke and you're just dead. No contest.
Battle Cries and Hat Sounds
One of the funniest discoveries this session: your hat choice triggers a sound effect every time you pick up a card. One of us had the psycho hat equipped and didn't realize they'd been making unhinged laughter sounds every single time they grabbed a Joker card.

"I've just been making noises this whole time and didn't even realize."
The Revenant battle cry is also elite. Just a deep, guttural "Yeah."
The Two-Person Magnet Minigame
One of the side objectives has a magnet you control cooperatively. Two people, each controlling one axis. It's... an experience.

"Imagine if it took two people to have sex. This would be agonizing."
"Go left." "Would forward be left for me or right?" "Keep going. Keep going." We somehow got it done, but it was a masterclass in miscommunication.
Very Hard Mode (It's Fine)
We ran Very Hard difficulty and honestly... it was fine. The enemies hit harder and there are more of them, but with a squad of friends who are half paying attention and half making Transformer jokes, you still clear it.

Key moment: someone corrupted a single skeleton and we all stopped to watch it fight. It ran "so dainty" across the battlefield. Then it died immediately.
The Giant and the Dwarf
This is where the game went completely off the rails. Joker cards in Far Far West include size modifiers — Dwarf (shrinks you) and Giant (makes you huge). One of us stacked multiple Giant cards.

"Oh my god. Does another Giant make me even BIGGER?"
"LET'S SEE IT."
"OH MY GOD."
Meanwhile, the other player got Dwarf and became microscopic. We had polar opposite builds running side by side:
| Player | Size | Playstyle |
|---|---|---|
| Giant | Enormous | Fast fire rate, lower damage per shot |
| Dwarf | Tiny | Slow, heavy hits, 200+ headshot damage |

The healing circle was "so small" for the giant player. The dwarf was swimming in it. The giant could barely fit through doorways. The dwarf was invisible in combat.
"We're the polar opposites this game. You're big and shoot fast. I'm small and shoot slow and hard."
The Boss Fight — Train
We fought the train boss at the end, and the size difference made it absolutely chaotic. The giant player was taking up half the screen while the dwarf was doing 200+ headshot chunks.

"We actually just dismantled that."
"See, and you were scared of Very Hard. Look at you. You're very big."
The giant player jumping onto the train was cinematic. Pure Godzilla energy.
End Game Stats

Final kill counts:
- 557 kills on one player
- Pure chaos across the board
- The most cursed game of Far Far West "in like forever"
Why Co-Op Is the Real Endgame
This game shines the hardest when you're with friends doing dumb stuff:
- Infinite cone spawning in the lobby
- Playing chicken with nukes (don't)
- Size modifier stacking to become Godzilla
- Hat sounds going off during serious moments
- Two-person magnet puzzles that test friendships
- Corrupting a single skeleton and watching it fight
If you're only playing solo nightmare optimization builds, you're missing the other half of Far Far West. Grab some friends, throw some cones, and see who gets the biggest with Giant stacking.
For the full unhinged co-op experience with the Transformer debates and cone zone footage intact, watch the original video.



