Far Far West Devlog Recap — Redwood Forest, Melee Weapons, Ice Spells, and 30+ New Jokers

Massive Far Far West devlog breakdown: new Redwood Forest region, Zerker updates, Lighthouse POI, jungle dungeons unlock Hellfire, melee weapons (knuckledusters, banjo, whip), ice spell line, and 30+ new Jokers.
Howdy, collaborator. The developers for Far Far West just released a new devlog and it is big. A whole new region, more Hellfire info, melee weapons, a new spell line, the jungle quest line, and 30+ new Jokers. Let's break it all down.

Zerker Update — New Screenshots

It's been about 2-3 months since we last saw the Zerkers. New screenshot dropped with what looks like new units:
| Unit | Notes |
|---|---|
| Big Daddy | Huge unit that looks straight out of BioShock |
| Trooper | Standard grunt |
| Nerd | Support-type unit |
| UFO Boss | Big flying boss that spawns smaller UFOs |
| Small dog-like unit | Hazy screenshot, hard to make out |
Still seems like a long way off, but confirming their design is progressing.
New POI — The Lighthouse

New Point of Interest coming: the Lighthouse.
- Multiple types exist
- Includes a mini-game to complete
- Upon completion, reveals the Anvil, Refiner, and Copy Press on the map
- Very close to completion — just needs balance and polish
- Wouldn't be surprised if this ships in the next update
The Lighthouse standing out visually is a great addition — those crafting stations are notoriously hard to find otherwise.
Jungle Dungeons + Hellfire Unlock — CONFIRMED

100% confirmed: the new quest line involves exploring three dungeons to collect ancient scrolls, which unlock the Hellfire map.
The devs hinted at this before but always kept it vague. Now it's official. Timeline: when the jungle quest ships, Hellfire ships alongside it. And according to the devs, Hellfire is almost done.
This is the connective tissue we've been waiting for.
Brand New Region — The Redwood Forest

The biggest reveal — a completely new region:
| Feature | Details |
|---|---|
| Giant redwood trees | Massive scale |
| Treehouses | Vertical gameplay potential |
| Autumn atmosphere | Very moody, warm colors |
Where On the World Map?
Two theories:
- Next to Woodlands — thematically similar forest area
- Near Far Far North — real-life redwoods are in colder climates, and Far Far North is currently a lonesome island
I'm leaning towards the northern placement — Far Far North needs company, and the temperature match is thematically stronger.
Melee Weapons — Finally Here

Melee is confirmed coming with at least three weapons shown:
| Weapon | Notes |
|---|---|
| Knuckledusters | Has a cleave attack — more range than expected |
| Banjo | Yes, a banjo. Musical weapon |
| Whip | Long-range crowd control potential |
Key detail from the footage: melee damage scaling seems to use base melee damage. Question mark on how this scales into higher difficulties.
Ice Spell Line — 5 Spells Coming

The new spell line: Ice/Frost. Screenshots show a block of ice and a new shield meter connected to ice — similar support role to Voodoo.
The Four Ice Spells We Know
| Spell | Prediction |
|---|---|
| Cube | Big cube of ice — probably freezes enemies inside |
| Lance | Similar to Fireball — one giant lance shot |
| Breeze | Radius spell like Surcharge — freezes enemies in area |
| Ice Bridge | Confirmed from earlier dev screenshot |
| ??? | Fifth spell still unknown |
If it's fitting the pattern of other spell schools, expect: level 1 basic, level 4 utility, level 12 AoE, level 20 pillar/wave, level 35 capstone.
30+ New Jokers

Over 30 new Jokers dropping, including melee-specific Jokers — which means the Joker update ships alongside melee weapons.
This is huge because Far Far West launched with fewer Jokers than the demo/playtest builds had, so this fills a real gap. Combined with the previously-announced Joker slot system rework (4 → 14 slots with rarity costs), the build variety explosion is going to be massive.
Team Expansion — Chromium & Tito Hired

Evil Raptor hired two new members: Chromium and Tito.
Team expansion = faster content pipeline = bigger, better game. Welcome to Evil Raptor, folks.
Quick Reference — Everything In This Devlog

| Category | Update |
|---|---|
| Zerkers | New screenshots, new units (Big Daddy, UFO boss) |
| Lighthouse POI | Close to ready, reveals crafting stations |
| Jungle Dungeons | 3 dungeons, ancient scrolls unlock Hellfire |
| Hellfire | Almost done, ships with jungle quest |
| Redwood Forest | Brand new region, autumn atmosphere |
| Melee Weapons | Knuckledusters, banjo, whip confirmed |
| Ice Spell Line | 5 spells — Cube, Lance, Breeze, Ice Bridge + 1 |
| Jokers | 30+ new including melee Jokers |
| Team | Chromium and Tito join Evil Raptor |
What I Want to See Next
The topics with the most speculation potential:
- Redwood Forest placement — where on the map?
- Melee damage scaling — how does it stay relevant at high difficulties?
- Ice spell synergies — will freeze combo with other elements?
- Hellfire release date — how "almost done" is almost done?
Leave a comment on which you want covered first — some have way more information than made it into this devlog summary.
This was a lot to unpack. For the full breakdown, watch the original devlog reaction.



