Far Far West Gucci Skate Build — Bow + 10 Gold Teeth + Keep Skate = Effectively Invincible

The Gucci Skate build for Far Far West: 10 Gold Teeth on the bow converts every kill into gold, and Keep Skate turns that gold into HP. Broken in multiplayer, insane on objectives, unkillable in hordes.
All right, new build alert. Introducing the Gucci Skate Build — a completely broken Bow + 10 Gold Teeth + Keep Skate setup that turns every enemy kill into gold, and every piece of gold into HP. You become effectively invincible.

The whole build revolves around one busted interaction: Keep Skate converts gold into HP. Combine that with 10 Gold Teeth on the bow (guaranteed gold drop per kill), and you're generating infinite HP from every kill you make.
Why the Bow Is Omega Broken

The bow is the perfect vehicle for this build. Here's why:
Alt Draw Perk
The bow's Alt Draw perk means damage scaling doesn't matter. It just does one big AoE attack that clears whatever it hits.
"You don't really need to scale damage on this weapon. It just does one big like AOE attack like that."
That frees up all your Joker slots for something else entirely — Gold Teeth stacking.
10 Gold Teeth = Guaranteed Gold Per Kill
Each Gold Teeth is a chance to drop gold on kill. Stack all 10 → 100% chance. Every kill drops gold. Every single one.
Combine with the bow's AoE, and one shot = a wave of kills = a wave of gold drops.
The Core Loop

The build's magic sits in Keep Skate:
- Kill enemies → Gold Teeth drops gold
- Walk over gold → Keep Skate converts gold to HP
- HP goes up while you're killing more enemies
- You become invincible in horde situations
"Yeah. More kills, more gold, more gold, more HP. Cool."
The more enemies on screen, the more overpowered this becomes. It scales infinitely.
Multiplayer Absurdity

"Obviously very broken in multiplayer because there are more ads, more ads equals more kills, and more kills equals more gold, more gold equals more HP."
Solo is already strong. Multiplayer with more mobs? You're a walking bank vault with unlimited HP.
The Build's Weak Point — Bosses

The one honest weakness: boss fights.
Why? During bosses, your bow doesn't have the wave of adds to kill. Without kills, no gold. Without gold, no HP. Your sustain drops off.
Solution: swap to sniper rifle for boss DPS. It's not great at killing horsemen, but it's still better than the bow at single-target.
Bonus Tip
"Killing stuff with your sniper rifle helps your spells, which is probably some of your best in ways of dealing with adds and larger enemies."
Rain in particular is fantastic — elemental explosions are absurdly busted.
Objective Synergy

Additional benefit: completing objectives gives you gold too. So in a build that converts gold to HP, doing side objectives literally makes you tankier.
"Doing objectives is a good thing now — I mean, it's always been a good thing, but there's actual reason for your in-run to do it because you're getting gold from doing objectives."
More objectives → more gold → more HP → more survivability.
Running Out of Ammo (The Other Weakness)

The one thing I forgot to bring: Ammo Supply Joker or Ammo Crate utility. Both would eliminate this issue entirely.
Without those:
- The bow chews through arrows fast in AoE mode
- Any weapon kill counts for gold, so you can pull out your secondary
- Just remember to bring an ammo solution next time
Spell Loadout
For spells, I ran:
| Spell | Purpose |
|---|---|
| Rain | Big AoE — elemental explosions are gigabusted |
| Wisp | Sustained AoE damage |
| Pistolero (Acid Cactus) | Set-and-forget turret |
"Acid cactus or Pistolero is just disgusting. Like, busted."
If you have another way to apply acid, you can double up on the acid interactions. Otherwise Rain alone is enough.
Extraction Chaos

By the time you get to extraction, you've got:
- Massive gold reserves
- Full HP (because Keep Skate keeps healing you)
- Zero fear of dying
The extraction camp respawn spam? Just walk through it. Kill things, absorb gold, stay at max HP.
"How about I just walk around and don't die? That sounds like a good plan to me."
Final gold count in the recorded run: 2,000+. That's a lot of HP conversion.
Quick Reference

| Component | Pick |
|---|---|
| Primary | Bow (Alt Draw perk) |
| Bow Jokers | 10× Gold Teeth |
| Character Joker | Keep Skate (mandatory) |
| Secondary | Sniper Rifle (for bosses) |
| Spells | Rain, Wisp, Pistolero |
| Utility | Ammo Crate (don't forget it!) |
| Best target | Hordes, missions with side objectives, multiplayer |
| Weakness | Boss single-target — switch to sniper |
Playstyle Notes
- Prioritize kills over positioning — every kill = HP
- Do all side objectives — free gold = free HP
- Save sniper for bosses only
- Rain is a game-ender for danger zones
- In multiplayer, you're basically immortal
The build is genuinely broken in the current meta. If Gold Teeth or Keep Skate get nerfed, this dies overnight. Enjoy it while it lasts.
If you have build ideas you want to see next, drop them in the comments. Triple electric is probably coming soon. For the full run with all 2K+ gold conversions, watch the original video.



