Far Far West Ninja Stars + Lazy Build — How Lazy Fixed the Worst Ammo Economy in the Game

The Posse
The Posse
Published On
Jun 15, 2026

Ninja Stars build for Far Far West using Lazy to solve the ammo problem. Lucky Shot one-shots snipers, Quad Cylinder Aiming Burst secondary, and the sustain trick of 4 HP per star.

I used to be a big hater of Ninja Stars until I started running them with Lazy. Now I'm a really big fan. They heal 4 HP per star, which is crazy. The big problem with Ninja Stars used to be their ammo economy — but Lazy completely fixes that. Here's the build.


Why Ninja Stars Need Lazy

The ammo problem with Ninja Stars is more subtle than it looks:

Issue Why It Matters
Low max ammo capacity You run dry fast
Reposition to refill Have to leave your spot, lose distance
Can't use range as advantage Forced to engage close to ammo
Life steal requires hits No ammo = no heals

How Lazy Solves Everything

Lazy is the perfect fit because:

  1. Generates ammo out of thin air (10% every 12 seconds)
  2. Effectively increases max ammo capacity — stars on the floor don't despawn when you refill, so you can stockpile
  3. Eliminates ammo brick dependency — no more hunting for pickups

Ammo Supply doesn't really work here because Ninja Stars aren't an AoE clear tool, and the proc requires consistent kills which Stars don't deliver fast enough.


The Ninja Stars Setup

Skip the Double Jump Upgrade

I used to run double jump when I was newer to the game, but as you play more you understand that holding your dash and jump are really important for survivability. You don't want to be constantly spamming both — there's already a lot of midair maneuverability. Eventually you don't need a second jump.

Required Jokers

Joker Why
Movement + Pickup Range upgrade Speedster fuel + needed pickup radius
Beast Bonus damage, gets us to the perfect 50 damage threshold
Lucky Shot ×2 20% chance to double damage — INSANE with stars
Lazy The whole reason this build works

Why Lucky Shot Is The MVP

Lucky Shot doubles your damage. On Ninja Stars (high fire rate), that's:

  • Body shot proc: 100 damage
  • Crit proc: 150 damage

"If you get lucky enough, you can shoot once or twice and it'll kill a buffalo."

Most importantly — a Lucky Shot crit on a sniper can one-shot body-shot them. That's the reason I tune the damage to 50 base.

Damage Tuning Options

Three setups for different consistency levels:

Setup Result
50 base (default) Lucky Shot crit one-shots snipers (probabilistic)
+ Single Running Gun Pushes to ~60+, guaranteed body-shot sniper kill with fire proc
+ Airborne + Running Gun ~75 body damage, no proc needed

The Secondary — Quad Cylinder

The Quad pairs perfectly with the Ninja Stars build for a specific reason: huge ammo reserve.

Joker Purpose
Aiming Burst +30% weak spot damage, piercing — busted on the Quad
Consumer Damage boost

Why The Quad Cylinder Synergy Works

  1. Huge ammo reserve = Lazy's 10% every 12 seconds generates a lot of effective ammo
  2. Aiming Burst + High fire rate = melts mini-bosses and horsemen
  3. Backup AoE for when Stars aren't enough

"You saw against that horseman — it was doing a 58 crit. Kind of nutty."

When to Swap to the Quad

  • Out of stars and can't refill
  • Mini-boss appeared (horseman, lich)
  • Need quick AoE for a wave
  • You want to save Stars for life-steal opportunities

Character Setup

Joker Why
Hit Me Good life steal — pairs with Stars' built-in heal-per-hit
Glass Cannon Weapon damage boost — pushes Stars closer to one-shot thresholds
(Speedster fuel) Movement compensates for tuning the Stars to 50 damage

Alternative Setup

If you're comfortable enough, drop Hit Me and run Airborne + Soul Siphon instead:

  • Airborne procs while jumping (which you do constantly with Stars)
  • Soul Siphon adds sustain in the air

I personally don't use this combo with Stars — I save it for a different weapon (video coming later).


Stars + Quad in Action

The playstyle loop:

  1. Throw Stars at primary target → life steal kicks in (4 HP per star)
  2. Track Lucky Shot procs — watch for the big damage numbers
  3. When out of Stars → swap to Quad → mag dump
  4. Lazy refills the Stars in background → switch back
  5. Repeat

You never really run out of options. Stars heal you, Quad burst-damages anything tanky, and Lazy keeps everything fed.


The Weakness — AoE

The honest weak point of this loadout:

"The only big weakness about this loadout is its AoE just kind of sucks."

The Quad Cylinder is the loadout's "AoE" option, and even then it's not great. You handle hordes by:

  • Kiting and picking off
  • Letting Stars' projectile pierce do work
  • Saving spells for the worst pile-ups

Don't expect to mag-dump a horde with Stars. They're a precision + sustain tool.


Spells

"The spells really don't matter. They're just kind of there."

Run whatever you like. The build doesn't need specific spell synergies — Lazy handles the resource problem, and the Stars + Quad combo handles damage. Spells are just bonus AoE for the rare moments you need it.


Why This Build Works

The mental model:

Stars Strength Quad Covers
Life steal (4 HP/star) High burst damage
Lucky Shot procs Aiming Burst weak spots
Sniper one-shots Horseman/Lich clears
Mobile precision AoE backup

Both weapons cover each other's weaknesses, and Lazy keeps both fed indefinitely. The build has no "I'm out of resources" moment.


Quick Reference

Component Pick
Primary Ninja Stars (Movement + Pickup, Beast, Lucky Shot ×2, Lazy)
Damage tuning 50 base (or +Running Gun for 60+)
Secondary Quad Cylinder (Aiming Burst, Consumer)
Hero Hit Me, Glass Cannon
Alternative hero Airborne + Soul Siphon (drop Hit Me)
Spells Free pick — doesn't matter
Weakness AoE clear
Strength Precision, sustain, sniper deletion, mini-boss melt

I used to hate Ninja Stars before Lazy. Now they're one of my favorite weapons. Heal 4 per star + Lucky Shot one-shots + infinite ammo via Lazy = legitimate meta build. For the full run footage, check the original video.

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