We Stacked 5 Giant Jokers in Far Far West and Got Too Big for Doors — 900 Damage Headshots

The Posse
The Posse
Published On
Jun 15, 2026

What happens when you stack 5 Giant Jokers in Far Far West co-op? You get stuck in doors, can't ride horses, your minigun shoots into the sky, and you one-shot bosses with 900+ damage headshots.

I am giant. Or at least I was. This is what five Giant Jokers looks like in Far Far West. And would you believe me if I told you I get even bigger by the end? As great as it was though, I did have one itty bitty problem.

"Let's just say I got a little too big for my own good."


The Problem With Being Too Big

Turns out, when you stack five Giant Jokers, you literally cannot fit through doors anymore. I got stuck. Not trolling — genuinely stuck. Had to call my teammates over to kill me so I could respawn at normal size.

"How the heck — kill me, please. Please kill me. Kill me faster. I don't want to suffer."

And then my teammate decided to torture me with fire damage instead of just shooting me. Classic.

But it gets worse. With five Giants active:

  • Can't ride horses (too big)
  • Stand too close to a wall = instant death (clipping kills you)
  • Can barely see enemies (they're microscopic relative to you)
  • Minigun recoil goes to the HEAVENS (literally shoots into the sky with zero mouse movement)

The Size Extremes — Giant vs. Dwarf

Meanwhile, my teammate stacked Dwarf Jokers and became microscopic. The size difference was absurd.

"I don't even go to the top of your boot."

The dwarf player could fit through keyholes. I couldn't fit through the boss arena entrance.


The Run — Joker Hoarding Gone Wrong

This wasn't supposed to be a "get as many Giants as possible" run. We were just playing co-op and kept finding chests. One Giant turned into two, then three, then four... then five. We completely wiped the map of enemies before even doing the objective.

Stat Value
Giant Jokers stacked 5 (eventually more)
Glass Cannons 2
HP with 5 Giants + 2 Glass Cannons 188
Body shot damage 388
Headshot damage 900+

Yeah, 388 on body shots and 900 damage headshots. With a sniper.


Things That Happen When You're Five Giants Tall

  • Pulling three levers at once because your arms are that long
  • Throwing dynamite into the bomb from ground level because you're tall enough to reach
  • Being mistaken for a boss by teammates
  • The minigun has Joycon drift — recoil sends it straight to the heavens with zero mouse movement
  • Horse looks like a toy underneath you
  • Scaring away a tornado by being bigger than it

"Can I show you what the recoil on my minigun looks like? I am not going to move my mouse at all."
[shoots directly into the sky]


The Boss Fight — Poor Vulture Never Stood a Chance

With 900+ damage headshots and a team of stacked players, the Vulture boss lasted about 10 seconds.

"I'm shooting in the head. 900 damage."
"1,700 damage."
"This guy never even stood a chance, bro."
"He really didn't. Poor guy."

One teammate was literally flying — never touched the ground after leaving the boss arena. Just floated all the way to extraction.


The Binding of Isaac Energy

"This is the stuff they need to let you do in rogue-likes, bro."
"This is why a lot of times I spend in Binding of Isaac like an hour 40 before I even beat Mom."

The whole run had that "we've gone too far and now the game is broken in the best way possible" feeling. Rogue-like stacking taken to its absolute logical extreme.


End Screen

"I think you got the experience of being the Iron Giant."

Final moments: one player flying permanently, one player the size of an ant, and one player who literally couldn't move because they were so big they clipped into the geometry.

"If there was ever a run to end on in history, that's the run."


What We Learned

Discovery Details
Giant stacks infinitely Each one makes you noticeably bigger
5+ Giants = can't fit through doors You will get stuck and need to be killed
Giant doesn't affect movement speed Only visual size + camera + hitbox
Can still ride horse But you look ridiculous
Minigun recoil scales with size To the stratosphere
900+ headshot damage With Glass Cannon stacking
Dynamite stays big even if you shrink Visual bug — hilarious
This is peak rogue-like energy The devs should never fix this

For the full 11-minute descent into madness including the team-kill montage, the minigun Joycon drift moment, and the 10-second boss kill, watch the original video.

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