Far Far West Update 2 Preview — Elite Enemies, Weapon Buffs, and Nightmare Gets Its Name Back

The Posse
The Posse
Published On
Jun 11, 2026

Complete preview of Far Far West Update 2: Quad Cylinder and Joker buffs, elite enemy variants for nightmare storms, Slinger dead-eye rework, Portal stacking, new Voodoo combos, and the battle cry system.

Weapon buffs, new spell combos, stronger enemies, more memes. It's all inside the next update for Far Far West. Welcome to the Update 2 Preview. My name is Far Far Fred and let's get right to it.

Note: This preview is based on the experimental branch. Things can change between this video and the update's release.


Weapon & Joker Rebalances

Quad Cylinder — 20% Accuracy Buff

If you've been enjoying the Quad, you're going to enjoy it even more. If not, this might be a good time to return to your first primary and give it a shot again.

Joker Buffs

Five Jokers are getting changed:

Weapon Joker Change
Shotgun Rush Blast Effect tripled — affects first 3 shots instead of 1
Lever Edge Eagle Lever Stacks 2× faster — 5 shots for full effect instead of 10
Quad Aiming Burst No more movement slowdown when ADS
Quad Homing Burst Missiles on first AND last shot of magazine (every 12 shots avg instead of 20)

The Homing Burst change is huge. Spam fire rate + reload speed and you're golden.


Enemy Changes — Very Hard & Above Got Real

A lot of you said the game was too easy, even on nightmare. The devs listened. And took action.

Cryptic Kamikazes

  • Attack instantly after spawning — you're in way more danger near their spawners
  • Jump at you on nightmare — mobility builds can't just hover above everything anymore

Cryptic Prowlers (The Guys With Cool Clothes)

  • Invisible on Hard+ (was Very Hard+)
  • Teleport when hit on Very Hard+ — real pain for high fire rate builds
  • Permanently invisible on Nightmare — have fun

Cryptic Leech (Mini Boss)

  • Higher range on damaging waves
  • Waves are faster
  • New semi-homing bullet that tracks you — can't just jump around him anymore
  • Three or more at once is a real pain

Cryptic Slingers (Pistol Skeletons)

This is the big one. Before, these were filler enemies — the arc on their shots meant they weren't really a threat if you moved at all.

Now on Very Hard+:

  • No more arc on shots — straight line fire
  • Way faster projectiles
  • They've essentially become short-range dead eyes
  • Can reliably hit you even while you're jumping around with low gravity jokers

Very Hard and above became actually harder. These guys mean business now.


Elite Variants — Nightmare Gets Its Name Back

Jumping kamikazes, teleporting prowlers, and dead-eye slingers weren't enough for nightmare. We needed more. Elite variants are here.

Storms on nightmare now have a chance to spawn elite variants with greatly enhanced abilities and health pools.

Elite Prowler

  • Attacks more frequently
  • Faster movement
  • Higher health pool
  • Already has permanent invisibility + teleport on nightmare
  • Easy to spot in a crowd (they're big), but a huge threat up close

Elite Leech

  • Going Mach 5 — releases 3 waves in rapid succession
  • Sends 3 semi-homing projectiles at you
  • Massive health pool — need to dodge for a long time
  • Still less dangerous than meeting 3 normal buffed leeches at once

Elite Bombers (Rocket Launcher Skeletons)

  • Bigger health pool
  • Rapid fire bazooka
  • Can create a barrage of rockets
  • These were already annoying — now they're terrifying

Elite Slingers

You thought dead eyes were bad? Wait until you see this guy:

  • Rapid fire revolver that shoots straight at you
  • Solid health pool
  • Teleports between shots — impossible to line up clean kills
  • Basically a dead eye on steroids

Nightmare is really starting to live up to its name.


Summary: Enemy Changes by Difficulty

Difficulty Changes
Hard Prowlers invisible
Very Hard Prowlers teleport on hit, Slingers shoot straight (no arc), faster projectiles
Nightmare Prowlers permanently invisible, Kamikazes jump, Elite variants spawn during storms

Spell Changes

  • Portal — now unique per player. Up to 8 portals in one lobby. Create a mobility network for the whole team.
  • Voodoo — new spell combos added. More spell combos is always exciting for this game.

Battle Cries — Rock and Stone, Cowboy Style

We can now Rock and Stone in our game. Press B for battle cry — throw your hat and yell into your friends' headphones.

The cool part: your hat choice is also your voice. You can use the Bull skin but equip the Grave Digger's head — you'll throw the Grave Digger's head, have his voice, but keep the full Bull model.

The voice acting focuses on grunts and simple yeehaws, which fits the game's vibe. Full sentences wouldn't really work here.


What I'd Love to See Next

  • Elite variants for Bulls
  • Elite variants for Dead Eyes
  • Boss fight changes on higher difficulties — make them menacing for veterans
  • More spell combos across all schools

The developers are open to feedback and willing to do what the community wants. Drop your thoughts in the comments.


Quick Patch Reference

Category Change
Quad Cylinder +20% accuracy
Rush Blast 3× effect (first 3 shots)
Eagle Lever 2× faster stacking
Aiming Burst No ADS slowdown
Homing Burst First + last shot proc
Kamikazes Instant attack on spawn, jump on nightmare
Prowlers Invisible on Hard+, teleport on VH+, permanent invis on NM
Leeches Faster waves, semi-homing projectile
Slingers Straight shots on VH+ (no arc)
Elite Prowler Faster, more attacks, more HP
Elite Leech 3 rapid waves + 3 homing shots
Elite Bomber Rapid fire + rocket barrage
Elite Slinger Rapid fire + teleport between shots
Portal Unique per player (8 max in lobby)
Voodoo New spell combos
Battle Cries Hat = voice, press B to yell

This was a preview based on the experimental branch — subject to change. For the full breakdown with live demonstrations of each elite variant, check out the original video.

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