Far Far West Update 3 Patch Notes — Quad Cylinder Becomes a Laser Beam, Massive Joker Reworks

Full breakdown of Far Far West Update 3: Quad Cylinder gets +90% accuracy and becomes a laser beam, Rampage and Mind Shot reworked, Destroyer can stack to 2, Slingers nerfed by 33%, and progression XP doubled.
The new update for Far Far West gave us another Quad Cylinder buff — and this time it's massive. Along with that, we got huge Joker reworks, enemy nerfs, and one spell change. Let's break it all down.

Quad Cylinder — Now a Laser Beam

The Quad Cylinder just became the most accurate weapon in the game:
| Change | Details |
|---|---|
| Hip fire + ADS accuracy | +90% — this is huge |
| ADS recoil | -50% |
| Base ammo | 192 → 212 |
| Base damage | 8 → 9 |
| New upgrade | Accuracy now available as an upgrade slot option |
With the accuracy upgrade slot now available, you can make this thing a perfect laser beam. Combined with the Homing Burst changes from last patch, the Quad Cylinder is firmly the meta primary right now.
Joker Changes — The Big Ones

There are a LOT of Joker changes. Here's every single one:
Buffs
| Joker | Change | Impact |
|---|---|---|
| Pig Shot | Pig HP reduced 100 → 50 | Pigs explode easier — Hatch might actually be good now |
| Shroom Grave | Mushrooms restore 30 HP instead of 20 | Better sustain option |
| Riot Run and Reload | 50% movement speed instead of 30% | Solid mobility buff |
| Anti-Gravity Falls | Only activates on dash/jump in zone | No more getting launched when picking up items |
| Magic Friendship | AoE increased 15m → 20m | Bigger support radius |
| Destroyer | Max equippable increased 1 → 2 | Dangerous — double Destroyer is now possible |
| Hit Me | HP restored 0.5/s → 0.75/s | Better passive healing |
| Mark Ace | Buff duration 3s → 5s | More uptime on the buff |

Major Reworks
| Joker | Change | Impact |
|---|---|---|
| Chunky Throw | Boomerang is 2× as big + goes through shields | Boomerang users rejoice |
| Rampage | 25% movement speed on kill (3s, no stack) + 5% reload speed on kill (10s, stacks to 100%) | Actually applicable now — great for aggressive playstyles |
| Mind Shot | 50% chance for explosion on weak spot hit, explosions are 3× stronger and 2× wider | Fewer procs but way bigger payoff — better horde tool |

Quad Cylinder Unique Jokers
| Joker | Change |
|---|---|
| Aiming Burst | Perfect accuracy while ADS, no slowdown, +30% weak spot damage, piercing bullets while ADS |
| Homing Burst | First + last shot fire 5 homing bullets. Every 6 bullets fired, shoot 1 homing bullet at nearby enemies |
The Homing Burst change is a subtle but significant upgrade — now you get a bonus homing bullet every 6 shots on top of the first/last magazine proc. More consistent homing damage during mag dumps.
Other Joker Changes

| Joker | Change |
|---|---|
| Finger Guns | Shoots 17% faster, projectiles no longer affected by gravity |
| Bees | Attack duration 8s → 6s, base damage 4 → 2 (they hit a lot, so this is fair) |
Enemy Changes — Nerfs Incoming

The devs pulled back on some of the aggression from last patch:
| Enemy | Change |
|---|---|
| Cryptic Slinger (Very Hard+) | Damage lowered by 33%, projectile speed lowered by 25% |
| Cryptic Elites | HP lowered by 20% |
| Cryptic Horseman | HP buffed to match Elite HP |
The Slinger nerf is welcome — they were doing 20 damage with fast straight-line shots after last patch, which was punishing. Now they're more manageable while still being a threat.
Elites getting a 20% HP reduction feels unnecessary honestly — they were already pretty easy to kill. But hey, the Horseman HP buff to match Elites makes sense thematically.
Progression Change

| Change | Details |
|---|---|
| Progression XP | Now gives +5 levels instead of +3 levels |
Faster leveling across the board.
Quick Patch Reference

| Category | Key Changes |
|---|---|
| Quad Cylinder | +90% accuracy, -50% recoil, +20 ammo, +1 damage, accuracy upgrade unlocked |
| Aiming Burst | Perfect ADS accuracy, no slowdown, +30% weak spot, piercing |
| Homing Burst | First/last shot + every 6th bullet fires homing |
| Rampage | Reworked — movement + stacking reload speed on kill |
| Mind Shot | 50% proc, 3× stronger, 2× wider explosions |
| Destroyer | Can equip 2 now |
| Chunky Throw | 2× bigger boomerang, pierces shields |
| Slingers | -33% damage, -25% projectile speed on VH+ |
| Elites | -20% HP |
| Horseman | HP buffed to Elite level |
| XP | +5 levels per progression instead of +3 |
My Take

This is a good update. The Quad Cylinder is becoming the best primary in the game with each passing patch. The Joker reworks (especially Rampage and Mind Shot) make previously useless cards actually worth considering. The Slinger nerf was needed after last patch went too hard on them.
The Quad with the new accuracy upgrade is a perfect laser beam now. What builds are you going to run with it?
For the full breakdown, check out the original video. Patch notes link in the video description.



