Far Far West Quad Cylinder Build — The No-Aim Homing Burst Shotgun That Clears Nightmare

The Posse
The Posse
Published On
Jun 9, 2026

Quad Cylinder Homing Burst build guide for Far Far West. Weak Spot Refund stacking gives you auto-aim, infinite ammo, and enough damage to beat nightmare without trying. Full upgrade and Joker setup.

In the most recent update for Far Far West, the devs reworked the Quad Cylinder's unique perk Homing Burst. Previously, every 20 bullets you'd fire five seeking shots. Now it procs on the first and last bullet of the magazine — which completely changes how you use it and brings us to today's build: the No-Aim Quad Shotgun.

This build may be one of, if not the best build for the Quad Cylinder in terms of single-target damage, crowd control, and most importantly — ammo economy. You genuinely don't have to aim. You have auto-aim, full-auto shotgun with the range of an assault rifle.


The Core Mechanic

Here's how the new Homing Burst works:

  • Procs on the first and last bullet of your magazine
  • Each proc fires 5 seeking shots that home onto enemies
  • Seeking shots prioritize headshots when jumping

The key interaction: pair this with Weak Spot Refund jokers. Each WSR gives a 20% chance for a headshot to refund the bullet straight into your magazine. The percent chance procs per homing bullet — meaning on the first and last bullet of your magazine, you have up to 6 chances at a 40% refund rate.


The Build — Two Variations

Without Prestige Slots (Base Build)

Joker Slot Pick
Weapon 1 Homing Burst (required)
Weapon 2 Weak Spot Refund
Weapon 3 Weak Spot Refund
Weapon 4 Weak Spot Refund (third stack)

Three Weak Spot Refunds gives you the best chance to get bullets back without prestige slots.

With All Prestige Slots

Joker Slot Pick
Weapon 1 Homing Burst (required)
Weapon 2 Weak Spot Refund
Weapon 3 Weak Spot Refund
Weapon 4 Ricochet Rounds

Swap the third WSR for Ricochet Rounds — with two refund jokers you already get plenty of bullets back, and ricochet adds devastating chain damage.


Upgrade Slots

Upgrade Points Why
Damage 5 points (25%) Gives you 10 body / 15 headshot damage
Reload Speed Everything else More reloads = more homing procs

Why only 5 points in damage? The next 3 points only raise damage by 1 each (to 11/16). That one extra damage isn't worth three upgrade points. Dump the rest into reload speed — faster reloads means more first/last bullet procs.


How to Play It

The entire playstyle boils down to this:

Shoot a short burst → reload → repeat.

You want as many bullets as possible to benefit from homing shots. That means short bursts, not full mag dumps.

The Math on Ammo Economy

Even on the lower end — if you get 3 bullets refunded — that means you shot 4 bullets benefiting from homing rounds for a total of 24 bullets for the price of one, with 20 of those having auto-aim that will hit regardless of whether your aimed shot connected.

That's a lot of bullets for one bullet.


What This Kills

Swarms

Shoot short bursts into groups → homing bullets spread across all nearby enemies → everything melts in seconds.

Single Targets (Dead Eyes, Mini-Bosses)

When there aren't many enemies on screen, all homing shots target the same enemy for massive burst damage. One to two bullets can kill mini-bosses with the right Joker pickups.

Jetpack Snipers

This is where the "no aim" part really shines. Just look into the sky, put them remotely on your screen, shoot → reload → shoot again → dead. Go back to business like it's another Tuesday.


Character Jokers & Secondary

The only character joker I'd recommend is Lazy for infinite ammo — though honestly, you probably won't need it. Not once have I run out of ammo with this build. I can only think of one time across all my runs where I even got close to dropping below 100 rounds in reserves.

Secondary weapon? Genuinely doesn't matter. I've gone entire runs never needing to pull it out.

Beyond Lazy, just run whatever perks you prefer for your playstyle. The build is self-sufficient.


Results

After figuring out this build, I went from playing on Very Hard (because I'm "really not that good at this game") to beating Nightmare difficulty for the first time on my second try. Pretty easily.

What you get:

  • Auto-aim full-auto shotgun with assault rifle range
  • Infinite ammo economy
  • Kills mini-bosses in 1-2 bullets
  • Melts hordes in seconds
  • You literally just stand at extraction, turn left and right to shoot a couple bullets, zero stress

Quick Reference

Component Pick
Weapon Quad Cylinder
Unique Joker Homing Burst
Core Jokers Weak Spot Refund × 2-3
Optional Ricochet Rounds (with prestige)
Damage upgrades 5 points (25%)
Rest of upgrades Reload Speed
Character Joker Lazy (infinite ammo, optional)
Secondary Whatever you want
Playstyle Short burst → reload → repeat

This build is insane for how little effort it takes. For the full firing range demonstration and live gameplay, check out the original video.

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