Far Far West Weapon Tier List — Every Primary & Secondary Ranked (May 2026)

Complete weapon tier list for Far Far West ranking all primaries, secondaries, and utilities. Minigun, Shotgun, Bow, and Long Ranger dominate S-tier. Full breakdown with Joker synergies.
Howdy and hello. There's five primaries, five secondaries, and four utilities in Far Far West. We're ranking them all from best to worst — how they perform against hordes, bosses, and the unique quirks they bring to the table, including their signature Jokers. Let's get into it.
The Tier List at a Glance
| Tier | Weapons |
|---|---|
| S | Minigun, Shotgun, Long Ranger, Bow |
| A | Dual Revolvers, Leveredge |
| B | Tomahawk, Dynamite |
| C | Sheriff Stars, Boomerang |
| D | Quad Cylinder |
| F | Energite Bottle |

S-Tier
Minigun

A hand-cranked lead unleasher dealing immeasurable damage. The fact that you can move while shooting it is downright wizardry. The damage output is good, but the sheer volume of shots is what makes this weapon freaking awesome.
Why it's S-tier: It meshes absurdly well with percentage-based Jokers. Take Ricochet — flat 30% chance for all weapons. The more shots you fire, the more value you get. When you're one-shotting trash mobs and putting that much ammunition downrange, everything just melts.
Key Jokers:
- Elemental Spin — 30% chance to fire a random elemental bullet instead of a regular one. Normally you pick one element at 5%. This gives you the whole shebang
- Ricochet — with the volume of fire, this turns every large enemy into a lightning rod of bouncing death
Phenomenal for horde clear, respectable on bosses. S-tier without a doubt.
Shotgun

The shotgun is beyond S-tier, but we're putting it in S to save the tier list from breaking. On a shotgun build, you're dealing 130,000+ damage. The Overblast Joker turns this thing into an absolute monster.
Why it's S-tier: Raw burst damage is unmatched. You can turn it into a rifle with range Jokers, or keep it close and personal for one-shot territory. Either way, everything dies.
Key Jokers:
- Overblast — the signature damage amplifier that makes shotgun builds disgusting
- Range-extending Jokers turn it into a sniper that still hits like a truck
Beyond S-tier. We're just being polite putting it here.
Long Ranger

A belt-fed sniper rifle. If you don't want to hit your shots, this isn't for you. But if you can aim, this thing is devastating.
Why it's S-tier: Massive single-target damage makes it the premier boss killer. The skill ceiling is high but the payoff is enormous. Pairs beautifully with damage-stacking Jokers.
S-tier for players who can land their shots consistently.
Bow

Charge arrows to increase damage. The charged mechanic makes bow disgusting for horde clear — you're wiping entire waves with single shots. They just buffed it too: base ammo increase makes it even more forgiving.
Why it's S-tier: The charge mechanic gives you scaling damage that wipes hordes in one shot. Recent buffs pushed it from "great" to "broken." Easily S-tier.
A-Tier
Dual Revolvers

Two tin cans fastened together and somehow they work. Good fire rate, decent damage, and they synergize well with elemental builds.
Why A-tier: Solid all-rounder that doesn't excel in any one area but doesn't have glaring weaknesses either. Good for players who want flexibility without committing to a specific playstyle.
Leveredge
The lever-action rifle. Hunter's Mark is a fantastic Joker that elevates this weapon significantly. Without it, Leveredge is decent. With it, you're looking at consistent high damage with good pacing.
Why A-tier: Hunter's Mark carries this weapon hard. The base gun is fine, but that one Joker pushes it into competitive territory. A-tier with the right setup.
C-Tier
Sheriff Stars

A culmination of country engineering. The Scavenger Star Joker (gain stars on kill) is the saving grace here, but overall the weapon just doesn't compete with the top picks.
Why C-tier: The concept is cool but the execution doesn't match the damage output of higher-tier weapons. You're working harder for less reward.
Boomerang

Toss it and if it goes max distance, it comes back. The Chunky Throw Joker makes it twice as large, which helps with consistency. If it has life steal, there's some utility there.
Why C-tier: The return mechanic is unreliable — your boomerang will hit something and not come back half the time. It's the lowest-effort thing you can use, but that's about all it has going for it.
D-Tier
Quad Cylinder

Everyone's basic starting weapon. It does the job early on but falls off hard once you have access to literally anything else.
Why D-tier: No standout Jokers, no unique mechanics that scale well, and the damage just doesn't keep up. You'll replace this the moment you unlock something better.
Final Thoughts
Mind you, you can use whatever you like. It's a PvE game and in most cases I'd prefer folks use things that aren't meta — it makes the game harder, it makes us get more kills. That's how it goes in all these horde shooters.
But if you're trying to optimize, the S-tier weapons (Minigun, Shotgun, Long Ranger, Bow) are head and shoulders above everything else, mainly because of how well they synergize with their unique Jokers.
This tier list is based on in-depth gameplay analysis. For the full breakdown with live demonstrations, check out the original video. Rankings may shift with future patches and balance updates.



